![]() This will certainly make Malus much stronger as a starting lord, and probably push him ahead of Malekith/Morathi as the strongest Dark Elf LL’s. All of which loosely fits within the lore of Darkblade. Malus has also borrowed some skills and traits from Malekith to help support Slave economy, public order and other campaign rewards such as post-battle loot. This fills a noticeable LL play style gap in the Dark Elves, where you’re currently better off trying to roll ShadowDart.įaction Leader – 35% range increase across faction and he now boosts slave economy (he is supposed to be rich, and sadistic)Īrmy Leader – Vanguard skills, a further boost to Shades and upkeep reductionĬombat abilities – largely untouched, he’s already ridiculous ![]() ![]() This mod makes Malus the best Dark Elf Legendary Lord for Range Units (the Meta), and brings him more on par with the likes of Alarielle or Alith Anar for example. However due to the focus on Cold Ones (which is lore accurate, but they are terrible units within WH2), and no real benefits as a faction leader, he has become one of the worst Dark Elf Starting Lords, and they as a faction have also been left behind with the great new DLC’s and Race improvements. In the books, Malus Darkblade is a renowned commander, entrusted by Malekith to lead armies against impossible odds. This mod provides a reason to start as Malus, rather than just confederating. Essentially makes Malus the DELF Range Lord, buffing Shades similar to ShadowDart, and improves his campaign bonuses. ![]() A basic rework of Malus’ Faction & Commander skills/traits. ![]()
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